Great work on this. There was a point in the first couple waves where I was starting get tired of the simple "run around and spam left click" gameplay, but almost as soon as it was becoming stale, you introduced new enemies to mix things up. Well done keeping it varied and interesting. I especially liked how the only late game healing option available to you (the honeycomb) also spawns enemies. It makes what is otherwise a boring and straightforward task a bit more interesting to navigate. (It also goes quite well with the theme!)
I ate way too many apples before I realized they were poisonous. :P
Congrats on your submission, and best of luck!