Day 13 Progress
Today I went and saw Star Wars: Rogue One with friends so I only had limited time to work on the game but with a bit over lunch and some time after the movie I was able to add the 'enemy' of the game, which I call 'Lumpy':
Surprisingly, after drawing that and putting it in the engine the animation really didn't need any tweaks and it looks actually coherently done! Success! The first time the player is introduced to Lumpy I wanted it to be a little spookier so of course I added some blood that I made by drawing a pattern and then doing different smudges and blurs to get the following little spots:
And put together in the engine using two blood spots and Lumpy is actually kind of neat. His animation is a mix of like a breathing animation and a quick twitch, and I wrote a script to randomize each time that happens so he isn't always just repeating at the same intervals:
However it gets really cool with a little experimentation. There are going to be Lumpy monsters in the Otherworld but I wanted to see what scaling it way larger would look like and it actually looks like huge tentacles laying in wait and periodically twitching!
This is the 'core' monster in the game and I'm surprised I got it in that quickly. There are some other ideas I have for monsters but we'll see if I get to them. Lumpy is the basis for the one remaining 'mechanic' so once I add that all that's really left is to string together all the story bits so things fire at the right times and make it a bit more interesting. Plus lets not forget all the audio that will need to be done; but I have some cool ideas for that. ;) Onward!