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(+3)

Well after playing this many times over the course of two weeks, I can safely say I love this game.
But have you ever considered switching to another game engine like Renpy or RpgMaker?

I think this game might be the only one which could have been made on this engine, what with all the mini games and stuff. 

But Not without my Sister and Desperate days were very clunky and could have been made easier and better on RpgMaker. With some tweaks I think your other games could have been made on the Renpy engine.

Also have some problems with how saving works in your games, and how I can’t seem to override saves and I can only make new ones as the tiny save menu almost always has some bugs going on with it.

All in all, your animations are the best, (Almost no one seems to make SS games and TK17) and I love all of the worlds your games take place in, and this one is no exception. RpgMaker and Renpy are real easy to learn and my comment is really meant to be more of a suggestion with reasons as to why I suggest these game engines. Keep making your games, no one can do it like you do.

(+2)

Thank you for the warm comment! <3


I don't switch engines because Unity has much more capabilities & controls (obviously) but mostly because it's easy to optimize with especially my games which contains lots of video files, build to all platforms and have the freedom of the flexibility of an engine systemwisely. The bugs and other issues you see are just a result of me preferring to put more time into the content rather than the bugs... And my low standard which is basically: "If the game is playable  without any serious issues, good enough"

My bug philosophy is "low standard" because I'd rather put more interesting content than qa test and fix bugs all day. Would you rather experience a perfect system for a boring product or a fun product with an imperfect system?

One would say why not have both? That comes at the cost of time, and that would mean I'll have to release  those games in 1/2 the time. That means 1/2 the games. 


Anyways, lovely comment, thanks for the input!