Good game, seems easy - cleared my first run with no trouble.
Tips for players:
- If you play cost reduction at the end of the turn, it carries over to the next one, so you can plan point spend with that in mind. That also frees up a card to draw.
- Other than max HP, which is necessary to buffer against bad luck on heal draws, the best upgrades are hand size and points. Burning actions faster heals you more, and also guards against bad streaks.