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[SPOILERS AHEAD]

Guys, I think I have found (maybe not the first one) something related to possible secret ending in the game. As previously described, If you leave the game as the developer said, but then return and again capture two flags - the developer will reappear in the form of an eye and if you shoot at it, then a cutscene with a drawing will appear. 

I still think that the drawing represent the "1" digit, the beginning of the Konami code and Enter button. After the cutscene we get to the blue screen without any servers (like in the "deliver the last flag" ending) but with strange <o> tag on the top.

And the most interesting part: if we will enter the Konami code EXACTLY on this "<o> tag screen" - the game will not just reset BUT: 1) The <o> tag will remain on the screen with servers list 2) In the folder with the .exe file of the game, a log file will appear with the <o> tag inside and strange text about the game!

Buuut... Then I got stuck. I think that this "Exception" phrase about "dead end" hints to us about existing another ending but I have tried to enter the numerical sequence anywhere in the game and nothing happened. I suspect that we have to do something on the second <o> tag screen with servers list but I don't know what exactly - choosing the server on this screen, apparently only launches another round of the game without any changes.

I hope that something from this info will help to community to find a clue, thanks a lot to the developer for such interesting game and mystery around it!

Sorry for the mistakes if there are any in the post)

(3 edits)

that's a great finding.
i saw the video like10 times, and i feel that the pencil is just going up and down.
up, up, up, down, down, enter.
maybe in the <o> we have to go to a server following those instructions (after all enter is the key to select a server)

i would like to try it, but for some reason, the eye doesn't appears on linux.

maybe the "<o>" is THE EYE.
so the dev is watching us in the server room.
because, if the <o> is a tag, it would end in </o>
also, pressing "y" to chat, sounds exactly as "eye". could be a minor detail.

The only clue we have from the creator is that 12/15 servers is strange (where are the other 6 online servers), and using z and q is strange.
the number 25467 makes no sense. maybe a short integer?




25467 to hexadecimal to ascii gives me "c{" something entering a "c" like information or video to an eye.
i really dont think this is important, for eary non the less.

(ps. sorry for my lame english)

(1 edit) (+1)

Strangely enough, in the player.log file you can find the following lines after the LOG_test file presents itself.

-------------------------------------

hullo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Path: C:\Users\<yourUsername>\Desktop\LOG_test_date_12-12-87.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

-------------------------------------

Likely, just evidence of the file being created but,

Hullo to you too John

So, hexadecimal doesn't work because you need pairs of numbers for that (otherwise said, the number needs to have an even amount of characters). A different ascii converter actually gave me back a Chinese character 捻, which google translated to Nian, meaning to twist, twirl, or twiddle (all actions I as an English speaker associate with hair). Not sure if this actually means anything.

25467 sounds like a port for a server. I haven't played yet but I read most of the comments and I studied a lot with networking and game development. If there are 12 out of 15 servers that means there are a total of 15 server slots and only 12 are being used. If only 6 are visable that means those 6 are open and the others would be "hidden" private or they are open servers but you need the port and the IP address and then enter into the console witch is probably that <o> . its possible that the chat feature is also a console like in many older games. When I get around to playing it I'll test all this out. 

(1 edit)

25467 is a valid port number.

You're sort of wrong about the slots thing.  There's 15 total servers listed, 12 of them are online, and 9 of them are Capture the Flag, with the rest likely being Free for All (way more common for online shooters originally) or Team Deathmatch (much more common for more modern shooters), and are simply being filtered out.  The weird part of this server list is normally, especially the way the servers are named, they wouldn't be preloaded by the game in question, which is the only way you'd see an offline server in the first place.  Usually, the 12/15 means that you're viewing the 12 servers that are filtered out based on your settings, which in this instance we are forced into Capture the Flag.

 This is likely the case here as well since there are only 9 servers listed, with 6 of them online.  Another oddity with the server list is that one of the servers is LAN, which most games from the early 90s you had to search for using a specific filter, and wouldn't be preloaded into a server list like this, even for games that had that kind of set up (I can't think of one that used a pre-programmed list, or even showed offline servers LAN or otherwise for that matter, and I've played every multiplayer Quake, Doom, and even a few shooters that weren't that well known).  Most games that did use a pre-programmed server list didn't show you the server list, and weren't shooters.

ut 2004 has preloaded servers. As do other similar fps games. Including some older battlefield or cod games on pc. The game doesn't have any other menus so we couldn't even say if it goes beyond CTF. There are some games that specific to game modes like that especially if it's close to the original doom or wolfenstein. But this game seems more like a ps1 game which would have CTF DM(ffa) and TDM. But nothing implies beyond ctf. A server typically would have multiple game modes that the host could alter. It would seem its a CTF game which throws everything under the bus. Its impossible to say what's going on I mean we could be completely far off.

Unfortunately, right now, if you've gotten to this point, that is currently as deep as this goes.  I dug until I couldn't dig no more, and I can confirm that there isn't even a thing to detect the entry of the Up Up Up Down Down Enter code the video shows you following this route.  Presumably, its coming in an update, so as to prevent us from completely cracking the code too fast.