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(1 edit)

First of all, thank you so much for the work!! The shader is amazing :)

I have a question though, I've noticed shadows are not being cast into meshes with this shader while the meshes do in fact cast shadows. Is there any way I could make the shadows visible? 

I'm quite the beginner to shaders so it's probably way simpler or way more complex than im imagining, regardless, im probably missing something. In any case, thanks again for the amazing work!


UPDATE: After looking a bit into the documentation it was quite simple, I only needed to delete the shadows_disabled flag from the render mode on the psx_base shader, but be warned, this kinda breaks the lighting since the meshes are constantly shifting

Yeah, these shaders are not designed to play nice with lighting. For best results, keep lighting as static as humanly possible.