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nice atmosphere all around with the little details from the LFOs to the glitches/scratches and industrial samples and noise.  It feels almost like something you'd make to market an ambience sample pack you're coming out with. 

And all the set up really paid off after the LPF peeled back with that first real melody note on the impact halfway through Blood Angel.  Part of me thought it could've had even a little more dynamics, leaning more into the cut-outs and sharp impacts, but I think the mild dynamics are more appropriate for video game sound track.  And also as I'm typing this I'm getting to ~0:55 of Narayana Awakes where it really rips in the way I was thinking so you know what you're doing. 

Really consistently pleasing uses of sub sweeps and glitchy industrial sounds.  Some Tower of God shit

Thanks! Except for a few samples, all the sounds were designed for the project. I like that you mentioned that section in Blood Angel, since that's probably the part that, if I had more time, I would have liked to continue exploring. Thank you for taking the time to comment in detail.