My usual process is pretty much just "think of a concept" and then "figure it out," but I wanted to push myself for this one. After brainstorming a general idea and direction, I spent most of the jam period - after I found out it existed, that is - learning how to compose. Just crammed as much practical music theory as I could reasonably understand, with, additionally, some looks into how other game composers structure their works. For one of my tracks, I started with a melody directly in my DAW but for the other, I started with MuseScore and developed my melody and harmonization via notation, which is not something I've ever done before. The actual production process was less than a day, which did not really leave enough time to layer and master the way I would have liked (not that I really feel like I know what I'm doing regarding mastering, either), but I took this jam as an opportunity to force myself to do two things: 1. learn more about the building blocks of music and how to put them together in a way that makes sense, is replicable, and isn't just "do something aimlessly until it sounds good," and 2. actually put out work, rather than leaving unfinished tracks on my hard drive. Still got a lot to learn and a long way to go, but I'm glad I found this jam to kickstart that journey!