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This game goes far and beyond what I expected. This is a great 3D submission for the fact alone that it is so well polished. The bouncy animation of your character, the introductory cutscene, the explosions when an enemy is killed, the hidden tech of flying sideways with left shift, all really cool tech. The simplistic art style is something to love as well, with the colour-per-object mentality most of the time. That is one of my two gripes with this game, that the levels that follow the tutorial seem to break from that one-colour aesthetic. My second gripe comes with that of the enemies, as on certain levels, they spawn a bit too far off the edge, meaning you can't shoot them.