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that's a fair critique, but the difference between those two maps is that one is meant to be a slow push, and the other is supposed to be a rush down. You are given both time and tools to manage the mage tower, but from the beginning of the map, the vibe is move quick or you will be worn down. If it helps anyone, the trigger for the reinforcements is positional, right after you enter the second chamber, not time based if you need that extra bit of help

Fair enough but i still think Way too many reinforcements in some of the maps like I think the reinforcements in the final beast map is kind of stupid since if you do not know the path you might send some your units back Into the reinforcement And they'll just be dead doesn't give you enough time do you figure out the path without restarting.