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(+1)

It feels pretty interesting and deep, but I was super lost. I read everything and tried lots of stuff, but besides killing some robots and starting a countdown that led to a game over, I wasn’t able to accomplish much.

thank you for playing!

i will ask, did the frequency system help at all? the intention is to route out a quick way to the sub-towers in each area before starting the terminal. i feel like we didn't put enough emphasis on that being the central mechanic

then again, a lack of proper map and samey geometry can be frustrating; god knows i got lost waaay too many times playtesting.

(+1)

I used the frequency system and tried to track the objects, but the numbers didn’t change regardless of my movement. From what I understand, the numbers are supposed to go down as I get closer to the object.

And no, I didn’t get the sub tower thing. I might try playing again later. What’s the exact process for dealing with the sub towers?

(1 edit)

yeah, the frequency system tracks specific landmarks within approximately 500m of the player's current location. higher percentage means you are closer to the landmark in question

the game has a total of three areas from A to C. in each area exists a door to the main tower that will not open until you find and successfully chain all 5 sub towers in an area without running out of time. once done, enter the main door, shoot the big tower, and proceed to the next area

in addition, there are various upgrades scattered about that you'll need to progress, eg: some doors only open when you shoot them with a specific weapon

hope this helps!

edit: oh, yeah; some upgrades are tied to specific areas. if you didn't get any results, try tracking in a different area