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(+1)

I know it's been couple of weeks since DD, but I just got an idea.

imagine this set up:

wasd movement, shift for dash, LMB for attacking and RMB for Alchemy

like, I could move with wasd, but holding RMB would change QWEASD to chemical mixing.

Players would stop to mix, but they would always keep their fingers on same keys, and if they need to dodge then there is always dashing (maybe while holding RMB, players would always dash towards the cursor)

Let me know what you think

Interesting idea! Your suggested scheme would probably help with ergonomics and would be more familiar to players who come from Magicka. Being unable to move while mixing is a non-issue, you can't do it effectively with the current controls either. That being said, there is the drawback of relegating the secondary fire input to a less intuitive binding, which might make no difference in the DD57 build but could (and likely will) prove to be problematic in the future. 

What if I moved dash to space then used shift as the alchemy key? You'd hold shift, use QWEASD to mix your stuff, then let go of shift to return to normal controls. The alchemy key could also be a toggle, similar to the old mixing menu, but I fear this would muddy up the user experience by adding more buttons in the way of combat. It could result in some frustrating experiences where you forget to turn off the alchemy mode and try to fight an enemy, only for you to not move and for your mixture to get all messed up (picrel).

Additionally, the alchemy key could clear your mixture for you, removing the need for the "clear mixture" binding. This would free up the tab key for other stuff.

(+1)

What if I moved dash to space then used shift as the alchemy key? You'd hold shift, use QWEASD to mix your stuff, then let go of shift to return to normal controls.
I expect those keys to be rebindable, so anyone could swap them.

It could result in some frustrating experiences where you forget to turn off the alchemy mode and try to fight an enemy, only for you to not move
just make it a modifier key you need to hold to stay in alchemy instead of a toggle. I think having alchemy mixing work only when you hold the key would be easier not to accidentally leave it on.
when alchemy is turned off, you could still use Q and E key for things like weapon switching and clearing chemicals.

Basically I propose you to implement your controls as two states that change depending on if you hold down the space/shift.

for example:

None Mixing state (without holding Shift)

Q - use chemicals on yourself
E - clear chemicals
WASD - movement

SPACE - Dash with movement direction

Mixing State (While holding Shift)

QWEASD - all chemicals
SPACE - Dash towards the cursor

Both states

LMB - Primary Attack
RMB - Secondary Attack

Scroll Wheel - weapon switch