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(+1)

Yes, for example, when character A and character B have a conversation in the plot, two different voices alternate. However, now, we can only constantly switch pitch, frequency and so on during events. If we could switch a parameter, it might be better? (Or specify talksound, pitch, etc. to resources and bind them to roles?) (Or use [\ talksound1] to switch sounds in dialogue events?) (A bakin user's idea, thank you for watching!)