Observations as of 29/7/24:
- I wasn't able to read the text at the start of the game as it disappears to fast, a 'click for next' would help us slow readers;
- Walking is so, so, painfully slow;
- some objects that can be picked up do not get the bold white outline when hovered over;
- dialogue box for objects that can't be picked up can be annoying;
- Cool gimmick, but I don't see much of a point of being able to rotate in 3d the items in the inventory, seems like a 'front and back' may be enough.
Also some people are talking about endings, not sure what do they mean as I grabbed everything that could be picked up and.. that was it, all I could do after that was slowly walk in an almost empty room. Unlike the screenshot shown in this page, my inventory took the whole screen and I had no "Adam's family box".
Being able to rotate the camera in this art style took me by surprise, very cool.