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Quick update, the past week I have been mostly adding weapons and clamping down on some high priority bugs.  I want the different Dorbs to be a surprise so I'll hold off on sharing more on them for now, but I did create a new proper sized Jambon idle animation!


It's my first time hand animating anything, so I'm pretty proud of how it turned out.  I struggle with line weight consistency, and that becomes very noticeable when animating a character frame by frame so maybe this will be good practice for me in the long run.  Could probably work on keeping the arms more consistent and the neck cuff doesn't quite work but good enough for me I think.

Here's a full sized screenshot of the game so far.  I still need to add 3 more Dorbs, a run cycle for Jambon, various new enemies and bosses, icons for the various power ups, and clean up the UI.  Still have plenty of time so I'm not sweating it.  Oh, and also custom sprites for each Dorb, right now they are just recolors of a placeholder design.  I'd like them to be characters in their own right.  Once done with all that, if time permits I'd like to add another playable character or two, but definitely trying to pace myself on this project.