Good time. There is a problem with "set direct drawing" enabled. When overlapped by another object, the desired animation falls on the farthest layer. When "debug draw surface area" is enabled, this problem is solved. I see a solution to keep it on at all times. How can I remove the green border?
Viewing post in Spine Extension for Clickteam Fusion 2.5 comments
It is possible to erase lines with Debug_DrawSurfaceArea(0).
(This is a function to check the area where the object exists)
Of course, if you do so, the display order will be out of order, which is the problem in this case.
It is also unexpected that the display order has been normalised by Debug_DrawSurfaceArea(1).
We'll hurry up and fix it.