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Very satisfying to click around on the beats! Don’t know how you did it, but no matter what I do, it ends up sounding nice :) I needed some help in the comments for figuring out how to jump, but once I had that information, it was quite fun! It’s surprisingly hard designing a beat that will get you far. I wonder how a version of this would look like where each “room” was an individual puzzle that does not restart all the way at the beginning?

Yeah, I think rather than having a bunch of tiny levels, separating the puzzles into a few larger rooms and putting checkpoints between them would help a lot.