Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

When I somehow tried to handle the Rucksack as a container I got the reply that I rather should look inside. Did I try to open it? Mmmh. You may try LOOK INSIDE BACKPACK for yourself and then see the result. Not sure though what triggered the first reply of the system that I rather should look inside the backpack. Anyway, if it is not added by you, then this is a system reply and you should get in touch with Chris to take care of that. Maybe it is documented somewhere, in the obj. ref?

Regarding the maze-feeling. I know that it was not actually a maze, I'm just expressing how it felt when you were wandering through the same-looking, different coloured transition rooms of the game.

Yes, having a 5 item limit may be realistic. I was more after logic with my hint. We all can can't barely carry more items with our hands than 5 or maybe six until it starts looking like a circus performance. But we can carry a lot more items with a backpack. So the player will think: hey what's up... just 5 items? I'm wearing a backpack! So you either should take the limit out or allow to carry more if the player is wearing the backpack. That would be a way to work around the issue that Adventuron doesn't support containers yet. BTW. you could try to replicate DAAD's logic of containers in code, where a container is just an inaccessible location. It uses then the LISTAT condcat to read the contents of the inaccessible location as container inventory. 

Game rules are two-word input. I considered DIY containers in 'Seeker of Magic', but it wasn't possible with two-word input. You really need to be able to say PUT WING IN BACKPACK. You can't imply the container in situations where you have multiple containers in the same room. For example, if you've got an open backpack and an open fridge in the kitchen and you say PUT WING, where do you put it?

Like I said, you could just make more objects carriable when the backpack is present or just leave it out. It’s about the logic, not the technique behind it. Also, the game encouraged me to look inside the backpack and then I got a reply that it’s not a container, assuming these are system messages, that’s on Chris todo not on yours