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I can finally play it! :3 (Too bad I couldn't rate it :/ )

I really enjoyed the game, even though it gets repetitive quickly. I think the music and the art also play a factor. (By art I mean, for example, that there is only one type of tree, everything looks a bit the same). Secondly, it lacks a larger goal or other gameplay loop. Something for the player to work towards.

I think the tutorial should be manually controlled so the player can read it at their own pace.

I liked the controls, I just think it needs some animation when picking up candy.

All in all, a great game as a second game released and for the time frame of the jam. The art style is consistent, the gameplay is fun and it's a working game that works! (apart from the jelly bug).

(+1)

Thanks for playing.

A lot of your feedback is similar to feedback from others who played it during the jam.  I'm currently working on improving it and have already resolved most of the bugs and implemented most of the simple improvements, but not updated it here yet.

I'm currently thinking about how to expand the game with art, objects, more characters, possibly a score board and high score system.  I'm also thinking of adding in a "village" with other characters that can be interacted with, and an endless mode.  I understand the point of not having an ambitious final goal, but at the moment the only goal is to collect enough jellies to meet the daily quota which isn't very challenging, so I'm not really sure how to expand on this in a way that would keep the original goal.

Audio is really not my strong suit at the moment and I am trying to improve on this, but the time I have to really focus on it is limited.