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simple but functional platforming

could use some incentive to keep it interesting, either a section that is a bit hard (the game is super easy, probably too easy) or some moving platform, or introduce the bouncy platforms higher… The progression up feels like a regression in mechanics, you start with 2 types of platforms and actually the number/importance of the bouncy ones decreases as you climb

I didn’t find much use for the slow or fast buttons

I struggle to see how the theme is used, and there was no time keeping - even local?

the sprite turning animation is great, lots of personality for the little robot