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The blackhole worms look so cool! How did you implement those? On a minor note, it was a bit hard to understand what exactly I had to do...

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Thanks, well there is an animated procedural skeleton and the objects move towards their points, the project is open source so you can launch it in debug mode to check out how it looks.
True, the objective is not very clear, and the game phases are clearly implemented last minute :P I focused more on the physics and animated bodies than on making an actual game