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Thank you for the feedback! I've actually been obsessively iterating on the movement and trying to get it in a better place before judging begins, haha. I think I got used to the slidey, momentum-based movement while I was testing and didn't realize how off-putting it might be for new players. But of course, with the level design already finished, it's hard to make universal tweaks that work perfectly for all sections.

I'm glad you like the art and music, even if the elements may not be completely fitting for one another.

Thanks so much for playing! :)