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I had fun trying to get a good score on this game. It's deceptively hard to get close to the 1-minute mark! I like the art in the game, props to Lexander. I also think the game is well programmed, it fits the theme very well and I like the jokes. I have a couple suggestions for the game if you intend to update it later:

  • In optimal play, the 'move forward' key is never released and the 'move backward' key works against you, so I would suggest removing these controls and making the player run forward automatically. 
  • It would also be helpful if the bomb slowly turned red (for example), as a visual indicator of how close to the explosion you are. Having to rely on muscle memory works for achievers but not for the casual player.
  • The game could really benefit from having an obstacle added to spice up the gameplay, as it gets quite repetitive. Traditional obstacles won't work because the player is moving so fast, but I have an idea that would work perfectly for this game: the rockets from Jetpack Joyride. The player gets a warning on the y-level at which they (randomly) spawned. Of course the rockets can be replaced by birds or whatever would fit the theme.

Thank you so much! :D. We're really glad that you enjoyed the game ^-^
On the suggestions, we did think about the bomb blinking to indicate when it was close to exploding, though we sorta forgot to implement that in favour of just having the fuse as an indicator for how close it is to exploding. We did think about adding birds too but did not because I didn't have a good idea on how to implement them within the time limit of the jam, your idea for using them similarly to the rockets in Jetpack Joyride is really good! If we update the game I'll look into adding those :3