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This was very confusing for me but it was really fun to play. I don’t understand what the objective is, but I was able to make a potion and give it to the eye creature. The polish on this piece and the amount of work gone into it for a short jam is insane.

Even reading the GDD, I’m still quite confused how the alchemy and rouse system work. The complexity isn’t bad, but if you add to this I think you might need to introduce aspects of the system throughout the game as part of a progression system.

I haven’t played a game of this genre before, so I might just not know about what to expect.

Also, the shaders are stellar, definitely worth the bit of stutter. I heard you can just load all the shaders in a 3D scene before booting the main menu in order to just force stop shader stutters. I think Miziziziz does that in Wrought Flesh.

Music and SFX really add to the game-feel, so much polish!

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Thank you for the feedback! Sorry about how vague it is haha, I need to focus more on my tutorializing in my future projects