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Hmm. I'll keep that in mind. We want to keep the dark/shadowy vibe, but visibility definitely needs improvement. The windows/filters need something to make it more obvious they're there (and what they do) and the little slime friend needs something to make them easier to spot in all the stuff.
And probably the light bloom on the lasers needs to go down a bit more too. (Earlier in development, it was even brighter)