Game with potential but there is not enough content to judge the story. The volume of the soundtrack is quite low and i think it should be louder. The special transition like the rectangular things, the wave etc... are use badly, the character just had a shift of posture and nothing special happen so why not just use the regular transition? I think there is a bit too much of info dump in the early game and without some kind of codex i doubt the player will be able to remember half of it. Last thing the soundtrack is well use so i don't understand why some detail are add, ex: the drunkard at the bar when he run away we can heard him run away and we can see that he is no longer in his seat so there is no need so write that he ran away it kind of break the flow of the story.
Hope to see more of your game, good luck !