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The dashing felt very laggy/unresponsive and slow.

I wish I had more air control since the dash is so hard to use.

The physics of the dashes felt unintuitive based on most other 2D platformers. I wanted the movement to feel snappy and responsive and it just doesn't. This applies to the up dash and the sideways dash.

Also, I know you have a jump, but I wish the jump was higher and the up dash just didn't exist, it's really weird having to press 'q' for an up dash.

I just couldn't beat the first part of the game. With how particular the movement is, I just don't know how I'm supposed to get to the 2nd teleporter in the game where it's below a spike room. I also couldn't get through the 1 square opening right above that teleporter. The level design needs to suit the gameplay you guys made and it's just too difficult.

The overheating mechanic made fine use of the theme, but I was never bothered by it because the movement got me killed 100% of the time.

Wish I didn't carry velocity through the teleporters. That was super annoying.

Nice work on music it was pretty good, just wish it was longer so the looping didn't get repetitive sounding.

I gave it 10 good minutes and couldn't progress :/

Thanks for the submission and best of luck!

 I'll have it in mind