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i like the lighting. i would play it more strategically if the enemies spawned with constant eye colour and you had to choose the right projectile before attacking. at the moment i find the cycling colour hard to parse. if the enemy colour was constant you could potentially make them more dangerous if shot them with the wrong projectile or similar on theme ideas.

nice work

thanks for the feed back! yeah we want to eventually make the spawners do more than just a single color. Currently this was more of a technical feat to see if we could do it. Making the enemies all sawn with different eye colors and then making the damage type based on that color took some experimenting.

But the idea of a rotating potion selection sounds fun too!