It's already past the middle of the third(?) week so I've already kind of transitioned into the next phase, but heavy playtesting week is done! I've locked in the effects and numbers and stuff and am directing my focus on graphic design! I don't really have much to show right now... I suppose I could share some of the doodles/concept art I made for all the characters but I wanted this to be a quick check-in on my progress, so maybe I'll share the finished art whenever I do that
But yeah, MeBID has already started on the digital version and the plan is to have actual AI attempt to simulate the other players. The actual solo mode where you play as all the employees will also be in the game, but we figured that playing as just one employee would be easier to for onboarding
Another thing about the digital version is the presentation. I really like how all the music and voice acting really brought our game last year (QQ Step) to life, so I'm hoping to do that again this year. There are twice as many characters this time, so I'm bringing in some additional help for voice acting. Not entirely sure who everyone will be voicing yet, but I've enlisted the help of Ickity Ackity Oop, cats_plz, and LegallyBoopy.
I haven't found anyone to do music yet, but if it comes down to it, I might try it myself (maybe. I wonder if all the voices going off would be good enough). But if I do, I was thinking of making music using this little flash game that I used quite a bit maybe 15 years ago called Punk-o-Matic 2. Not sure about anyone else, but that would be super nostalgic for me... But yeah, I haven't decided yet. We'll see how things progress... This transition period from game design to visual design is always the hardest and I'm writing to make myself feel like I'm making progress even though I'm kinda slacking off
Anyway, I'll check back in once I have a logo and some art! Maybe next week or so