The art style in this is striking and reminds me a bit of Omensight. The timer-based tile movement is unique at first, but it makes getting a handle on the interaction part (inputs/action modes) more difficult.
Overall I think it’s okay. I didn’t have a desire to progress much after I filled corruption to 50 and went though the portal.
You can put symbols in your name. I tried putting quotation marks in and it would just load in forever without end. It’s hard to tell if there’s a specific method to get skills other than three-of-a-kind type powers. There’s a lot to click around with, but having to click for movement and for actions and within specific time ticks was a bit too much micromanagement for me. Absorbing all spirits omnidirectionally was a good design decision, though. It would be a little more interesting if some buttons were click-to-fire rather than click-to-change-mode, like stealth.