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(+2)

The gun play and sounds made my brain go brrrr. Great job! The shadow and blood mechanics are also inspired!


One thing is the sprites were very similar so memorising their bloodtypes is kinda hard. Maybe an indicator before they die would lead to thinking more about the blood combo system.

So happy to hear the game feel is adapted :) ! 

Just for the record, we haven't put any 'recoil' on the shot mechanic because the shadow is detected on the player by looking on a pixel at the center of the screen (hacky !). I'm glad this did not impact the feel !

There actually is the blood type appearing in place where the zombie die, did you miss it ?

Thanks for your feedback and have a good day !

I saw it, I just mean having something before they die would help with selecting priority targets