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(1 edit)

Gaining XP being an active choice is a clever twist that instantly adds an element of planning. I also like the item variety. Greatly appreciate the “cool looking stick” that does nothing except being really cool ;)

Saving time by just displaying the Debug into is a pretty clever hack. Sure, it’s not pretty, but it sure seems time efficient and I did not consider it.

One thing I would have changed even considering the time limitation is some color coding. I first didn’t realize that the individual trashes were entirely different items and was just confused as to why they seemed to do different things, until I realized that the text on the upper left was not the same each time. Just automatically generating an Oklch color palette by spacing the hue evenly based on the amount of items would already do the trick :)