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It’s wonderful. I already want to see more levels. It’s exactly the kind of thing I enjoy. The sound design, the smooth, common-sense yet inventive mechanics, the way the freed colonists peel off in carefully-space intervals, the cute rounded look to the models, the slick UI, it’s all compelling. And as a Lemmings devotee, it feels at once familiar and new.

I particularly enjoyed using the mine layer not as intended, but just timing their run over mines to make the bad guys go ’splodey!

Just in case you didn’t already find these minor issues, a quick list (these are mentioned in spite of all the amazing things about this submission, and not to detract in any way from it):

  • it’s relatively easy to accidentally place a mine on top of a rock layer but somehow suspended in mid air
  • some mines seemingly can’t be disarmed for this reason (I presume the click is going through to the overhanging rock)
  • if you minimise a full-screen in the web version, then make it full screen again the game does not redraw
  • after completing the game, if you attempt to start a new game nothing happens (until you reload the browser)
  • if the mine-layer is grouped when they attempt to disarm, the mine will be disarmed from the current position (rather than walking to it)
  • the click and hold to scroll the globe view works nicely, but if you change direction it keeps scrolling in the original direction

Incredible work. So pleased for you all.

(+1)

thanks basie for this super thoughtful and deep review!

We had a "fix it" guy so I'll send your list over to him lol.