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(+2)

Honestly LOVE this concept!

  • Music is cozy and soothing. Noticed a minor hiccup in the audio in the graveyard, is this intentional?
  • Loved the interaction between the gravekeepers and the witch and the mechanics there were very polished! 
  • Noticed that there was no end to the "map" and I could wander without finding herbs or gravekeepers for quite some time. Would love to see this developed into "levels" that slowly introduce each of the herbs to you.
  • "Tooooootally not random" xD Would love to see a rubric that maybe includes dialogue from the customer and lore about the herbs for scoring points.
  • Ferret cameos are always adorable, great job artist, and the general art vibe of the game!
  • Accessibility notes : Options for volume would be awesome, and faces are difficult for some people to interpret, so a scale of some kind might be a better "customer satisfaction" indicator in future.

Fantastic concept, and I hope you all decide to keep developing this!

(+1)

Thank you for liking the game and the immense amount of feedback in detail! We do plan on developing as the team enjoyed working on it as both a standalone project and as a learning experience. (Only one of us had some Godot experience so it was definitely more learning :D)

We do plan on having more to the collection gameplay, as well as an overhaul of the potion-making part (it's currently cobbled together with hopes and prayers for a jam deadline)

Of course with updates basic settings will also be added.

Thank you for enjoying out game! :D