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(1 edit) (+1)

Wow, the garbage telekinesis is really, really well implemented! It looks hella cool, feels smooth, the garbage being picked up is always intuitive (as in, it always seemed to grab exactly what I wanted), the shooting has nicely tuned parameters (the shooting speed is nice, the damage is nice, etc.). Great job! It reminds me a lot of how well the telekinesis is implemented in Control. I don’t have any improvement suggestions beyond what you already know (sound, gameplay stages, tutorial, etc.), but what’s there is amazing!

Thank you very much !