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Ok there's a lot of things I already love about the game. The art style, battle music, and battle backgrounds were all charming and drew me into the game. I thought the battle mechanics were fun and unique. The battle controls gave me some funny moments, because of how dodge buttons and element buttons were so closely spaced, that I would fat-finger the wrong element because I needed to dodge an attack quickly while in the middle of figuring out the element attack.

I thought most of the attacks were hard for me to dodge, I wasn't sure how they were telegraphed and which direction they would go, and would have to take the HP hit a couple times to learn where the attacks land and where I need to dodge. But I kind of just spammed a random direction hoping it was right :)

The room puzzle was a bit confusing at first, but I eventually got it through brute force, and then I realized after getting the key what the solution was. Oof :( I should've read more carefully.

Overall fun game!

(+1)

Yo, thanks for taking the time to play our little game!

I was a bit worried if the attacks were a little too sudden or fast. I'm not sure if we'll make immediate changes to it, but I'm considering some possibilities to help telegraph things. Having to learn enemy patterns is intended but I don't want to make every enemy attack cutthroat. 

And don't worry, we do need to make it a little clearer what's going on in that puzzle room. That's on us!

I'm happy you enjoyed the game though. Once again, thanks for playing!