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(+1)

Neat concept! the UI and stuff are very clean, I didn't manage to find broken bezel tech. I did manage to get the gathering "sack" icon to appear outside of the gathering phase - so I was able to harvest herbs a couple times while in the inn :D I also got robbed blind twice on the first day, I am not a discreet potion dealer XD nice job man

Wait, you mean inside the inn room, or in the world area? It was actually an earlier version that had no “town” area, so I guess I messed up the check somewhere.

Funny thing about the random events, they were supposed to be tied to Suspicion so you’d see them almost never at the start and much more frequently as you raise it, but I just realized they’re tied to reputation instead, so it’s a 50/50 at the start haha. Crime wave is real here.

If you want to share my pain about the bezel plugin, save when a bezel is active and then load it when you change maps. At least is only visual.

Thanks for playing it and taking the time to comment!

(+1)

Here's the VOD from when I streamed it if you wanna check it out -- it happened a little farther in, cause the first time I went outside I couldn't figure out how the harvest thing worked lol

 

Nice! Thanks for streaming it! Man, it’s riddled with bugs isn’t it, haha

You got me thinking, I never really specified what was the end goal. I’ll add it to the description at least. The game decides an ending when suspicion reaches 100 and you go to bed, there’s 4 ending cutscenes that checks if you’ve got >30k gold and >90 reputation, or only >30k gold, another for only >80 reputation and a ‘none of the above’ one.

Thanks again for playing it!