Surprisingly fun considering there is a only a single button to push (and some choices to make). I think this game really drives homes it's message well without being super duper preachy.
It was a little hard as first to understand all the symbols and how the game works (I had to read the GDD), but I also get the feeling that was intentional to mimic how slot machines tend to have complex mechanics to trick people into playing longer.
I wanted to see what would happen if I didn't kill the enemy fast enough but I got too many clubs or didn't have enough HP to get that result. Really well done. The background music with the occasional static and talking really sets the vibe.
I liked that the main currency was actually health and not the shop currency. That was a nice twist and on message for the game. A game that doesn't want you to play it is a heck of a thing.