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This game has a good artstyle and pretty entertaining dialogue. I think the major idea of creating hoards of slimes to do your bidding is a great idea, but in the game there were some problems with execution. Mostly, there's a lack of feedback on actions. It's hard to tell what each slime does immediately apart from colour, and it's difficult to tell which enemy is doing damage to who. Knowing when the player is getting hurt is also hard to tell. By adding different sprites for different slimes to emphasise their roles, and adding animations for each enemy and slime getting hit, along with reshaping and improving the readability of the HUD, this could be the start of a really interesting RPG / Rouge-like.

Thanks for the feedback! Totally agree the biggest room for improvement is the readability of combat and slimes, that'll be what we are working on next!!