Like the style. I like the ideas!
However... my critic of the game is that:
- You can Spam Defence / Firewall to get to ABSURD level of defence.
- Props of not using an INT for the defence counter, got bored after round 234 with Def: 775,314,700,000,000, still haven't crashed the game... Too much.
- Instructions unclear when I opened the game. Didn't know what to do at all. Especially on the Terminal screen. I've understood after like 5 minutes that it was only to copy the text up top.
- Same for fight, Ihaven't notice the ? the first fight. but even reading it haven't made me understood the fight much better.
- In some situation, using "HACK" always return damage againt the player.
- Fights are feeling a little empty.
- The loading effect on the Desktop is cool, but when leaving some menus it just feels a little long to wait for it. (May be just me)
- It is not clear why we can upgrade our stats, where they can augment and reduce during fights... (May be just me?)
- Some Buff would probably benefits to be one time use. (My 234 Rounds, could have been infinite, since the enemy had a potion)
- A little bit hard to read. Disabling effect in Settings maybe or bigger font?
- Is there a "Win" condition / Goal?
- I like that there is animations and different enemies.
- The whole premise seems cool, for what I understood.
- Nice Backtrack Background :)
- Huge potential to be a full game. Deepening the story in VA-11 Hall-A style, but having to fight instead of doing drinks, and bla bla... Could be very interesting with this art, music and current story. IMO.
- Nice 2D Unity Game!
- Better than my submission.
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On that. It is IN MY OPINION. I try to be constructive, however, I often sound more rough than I wish it to be.
I just hope you can get this feedback as an appreciation of your work!
- Mickplouffe