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(+2)

Like the style. I like the ideas!


However... my critic of the game is that:
- You can Spam Defence / Firewall to get to ABSURD level of defence.

- Props of not using an INT for the defence counter, got bored after round 234 with Def: 775,314,700,000,000, still haven't crashed the game... Too much.

- Instructions unclear when I opened the game. Didn't know what to do at all. Especially on the Terminal screen. I've understood after like 5 minutes that it was only to copy the text up top.

- Same for fight, Ihaven't notice the ? the first fight. but even reading it haven't made me understood the fight much better.

- In some situation, using "HACK" always return damage againt the player.

- Fights are feeling a little empty.

- The loading effect on the Desktop is cool, but when leaving some menus it just feels a little long to wait for it. (May be just me)

- It is not clear why we can upgrade our stats, where they can augment and reduce during fights... (May be just me?)

- Some Buff would probably benefits to be one time use. (My 234 Rounds, could have been infinite, since the enemy had a potion)

- A little bit hard to read. Disabling effect in Settings maybe or bigger font?

- Is there a "Win" condition / Goal?

- I like that there is animations and different enemies.

- The whole premise seems cool, for what I understood.

- Nice Backtrack Background :)

- Huge potential to be a full game. Deepening the story in VA-11 Hall-A style, but having to fight instead of doing drinks, and bla bla... Could be very interesting with this art, music and current story. IMO.

- Nice 2D Unity Game!

- Better than my submission.

--------

On that. It is IN MY OPINION. I try to be constructive, however, I often sound more rough than I wish it to be.

I just hope you can get this feedback as an appreciation of your work!


- Mickplouffe

(+2)

Hello Mick! Some great feedback here - and it echoes many of the things that we've been talking about in the team. This was our first game jam and first time using unity so we fully accept that the game is pretty rough around the edges, but this is absolutely fair and constructive feedback! I'm glad that you can see the potential of this concept, however and hope that you'll enjoy the full version :D