Volume slider was put to good use. The mechanics are relatively easy to get a hold of, but admittedly it seems to just work fine if you delete all the ‘bad’ items and just pump out potions every time you get three items. I never really looked in the grimoire since I was busy doing other things. Overall a decent game.
Sometimes I had difficulties with clicking on an item to remove it while falling. I can’t tell if this is due to harsh boundaries for the object, if there are parts of the object that aren’t clickable, or if the clickable zone of an object is calculated after it’s been rendered then subsequently moved - in which case, the hitbox would be lower than the drawn sprite. You might also just get a better play feel if you expand the hitbox slightly beyond the bounds of the sprite.