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- Nice music on the title screen, but while taking the time to read "about" and "controls", it stopped: maybe make it loop

- some of the tiniest text was difficult to read

- after reading the optional about section, the wall of text after clicking on "start" felt a bit overwhelming: maybe feed it to the player in smaller chunks

- cute sound effects

- the auto aim for left-click attacks made combat very easy

- also, while left-click had auto-aim, right-click went in player facing direction: I would've expected it to go in mouse cursor direction

- not sure how right-click attacks work, the mist around the player took ages to appear, but then twice in quick succession... idk what triggers an "allergic reaction"

- the boss can be trapped behind a wall, making it a very simple fight

- the enemies moving away after they hit you was a nice mechanic to give a moment to catch yourself

- took a while to understand that potions make me faster for a short time

Disclaimer: These are just my opinions, so a lot of it is very subjective.

(+1)

Thank you for the feedback :)

I agree with everything you said.  We wanted to provide a playable experience but sadly could not implement everything we wanted before the challenge deadline.

I wanted in-game dialog to relay the info but didn't manage to get to it.  It's on the "to-do" list. So used the info splash screens as a temp placement. The very first screen with the story was meant to be a viewable cut-scene,  also on the "to-do" list.

Don't want to post spoilers but the Sneeze attack needs to be charged by an object in the game. Although lots of info was provided, we also wanted to leave something to be discovered.

Appreciate the time you took to play and comment! :)))