I love the art, and the gameplay is really dynamic, makes you want to keep playing. I have a few comments on the following aspects:
- The difficulty spikes a lot in the third wave, I haven't been able to get past it (probably because the health upgrade isn't working, but not sure if I would be able to with it as well).
- Not enough feedback on mixing ingredients. In my head, it would be cool to mix different things and see what sorts of spells I can create, but for what I can tell so far, mixing different ingredients doesn't work and the only feedback is a small shake and sound effect from the witch, which took me a while to notice since I'm more focused on the cards and enemies coming. Also, making mixing ingredients possible would allow a more varied deck while maintaining balance.
- I love that the shop shows everything you'll be able to buy in the future while you still have little money, but it would be great to have a more noticeable visual difference between what you can and can't currently buy, such as grayed out not-affordable items vs colorful affordable ones.
- I have to hover over drops to pick them up, and often I forget since the waves are so fast paced, and the drops left behind are not automatically picked up by the end of the wave, which leaves me with a feeling of being incapable of handling everything and kind of overwhelmed, like I managed to get through the wave but couldn't get my reward from it even though the next one will for sure be harder. Maybe drops could be picked up automatically at the end of the wave but be worth less if they're aquired that way? As to keep rewarding who's able to manage everything during gameplay but also the slower ones like myself, and rewarding the higher skilled more.
- I'd like to be able to use more my keyboard. Maybe the number keys to choose cards and with space to brew.
Would like to see more from the game in the future!