- The idea of creating the potions with items you collect is very interesting, specially if we have a way to know which path to follow.
- I'd change the order of Gameplay, such as being able to gather ingredients before opening the shop. It would be more fun to already be able to do something in the first day, and my objective would be more intuitive.
- This could be also solved by having the ingredients of a base potion for the player to craft immediately.
- I wouldn't end the game when players lose a battle, instead, I'd only not reward them in that level and only end the game when multiple people were not saved.
All in all, an awesome game premise to be explored, so I think you all should keep working on it. Congrats and good luck! :D