Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

The gamefeel is good and the Hades inspiration is very clear. It was hard to see enemy attack animation telegraphs, so reacting to them was very difficult. And since losing light also makes you weaker, its a really challenging snowball effect. I didn't find enough elements to do any crafting and the first boss compounded the difficulty and I couldn't progress. And the boss kept running behind the walls so you couldn't see attack animations OR see if you were hitting them.

(+1)

Thank you for your comment.

Yes we share the same sentiment regarding the boss, a lack of play testing on that part really weakened us as the goal was to allow players on this game to atleast progress some floors, learning with each defeat and optimizing their strategy as they deemed correct.

(+1)

Insoel's right on the money here. Ah, to only have a few more days... Isn't that always the case!