Wow, first of all, thank you for this thoughtful feedback!
I found the idea you brought up about the arrows really interesting and I'm probably going to discuss it throughly with my brother. The whole thing about linking it to the elements and all, I really like the sound of it. And yeah, originally it was meant to be a single left click to attack an enemy directly but we had mouse detection issues. However, you bring up an interesting idea with the whole "select enemy, enemy stays selected, combos automatically attack selected enemy".
I did actually consider making a little popup saying "Dodged!", but time constraints and all. We're gonna cook a post jam update though, so that's going in the list.
Oh, there's a bit of a puzzle with that room that teleports you back, but from your and other people's feedback, we should've done a better job of hinting or communicating what's going on in that room!
Once again, I'm very thankful for your feedback. It's given me plenty to think about and I'll discuss a lot of it with my brother! And thanks for playing our game!!!