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(+2)

Fabulous work! has a clear gameplay loop, and it's real fun to play. My only suggestions:
- The interactible for item synthesis could be a little more obvious. One inevitably tries to interact with the panel, but the merchant is far more prominent when scanning the room.
- The hitbox on the player's fireball could be a bit more generous. I kept having fireballs despawn just short of enemies at first, and as a result I thought the game might've had a mechanic where you had to swap targets often.

(+2)

Thank you! Very appreciated feedback, I will take note of this