Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The idea to teach about some concept through the game is interesting. Although I don’t think it needed rage-game controls (as in, control each individual finger), click to hold would be enough. And WASD could be dedicated to movement.

Kinda disappointed that the thing doesn’t explode if you fully remove the control rods.

Also, not sure how the game conforms to the theme, maybe nuclear fission may be viewed as a sort of alchemy, idk.

Thank you for your feedback!

It's weird that the thing did not explode with the control rods fully removed, I designed it to go critical if the rods were removed over 70%. I appears that I have to revise the conditions for criticality