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(+1)

Having played the demo for a while, I'd like to give my thoughts on it:

The text can be incredibly difficult to read, particularly in the bestiary.
Please consider accessibility issues such as that. 
It is absolutely worth sacrificing the '8-bit style' for functionality and clarity.

It also seems as though one must have weapons/armour in the gear wheel to equip them, despite that being where one would want to have useable items.  
A dedicated 'equipment' page and/or wheel would be much appreciated, and a tremendous Quality of Life improvement.

Otherwise, the core gameplay definitely appeals.  
Collecting and raising creatures mixed with some classic RPG mechanics is a great mix. Just needs that extra care and polishing up in terms of UX/UI.

(+1)

Yes, I agree on all counts! Text will be improved over time.
The  armor system only works the way it does because it was the fastest way to get equipment implemented in time for the demo.