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(+1)

Very cool idea. One thing is that the “explore” option seems too random, and there is no way to intentionally manage inventory. I like what I see though. Has a lot of potential with just more content.

The plan was to have a good bit more content alright. You can get some glimpses of ideas that we had that we just didn't get around to. That did include event chains to spend time on that would lead to other events, etc. Essentially finding exploration paths that weren't as random. But alas, time got the best of us, and we didn't quite get that amount of content in.

Thank you for playing though, and for seeing potential in our game =)